![]() Survival-horror is by no means a tired or vapid genre, but there are only a handful of developers nowadays who are dependably putting out AAA horror titles. Perhaps this is what resulted in the idea of Alan Wake 2 being marketed exclusively as a survival-horror game, which does in fact generate more intrigue than it would have if it was a standard sequel set within the action-adventure genre. Because more than 10 years will separate Alan Wake and its sequel, it is hopefully assured that the franchise would only be returned to if Remedy was able to achieve something special with a new entry. The latter instance in particular has no true connection to Alan Wake’s narrative and instead seems like an opportunity for Remedy to have incorporated more live-action segments into the game, as is its tendency. However, Remedy decides to extrapolate on lighting, it needs to suit the atmosphere and aesthetic well so that it seems natural yet terrifying to step out into the darkness.Īlan Wake emulated many author fantasies rooted in external influences, such as the mention of Stephen King or Alan’s live-action portrayal on a reality talk show interview. Players could duck under a lamppost’s column of light while outdoors, and an interior ceiling’s fluorescent tubes could flicker on and off to provide perilous, momentary shelter. It would be appreciated to see Alan Wake 2 come up with an explanation for why Alan does not simply use a smartphone’s flashlight, even if it is explained as Alan being an “old-fashioned” writer who works on typewriters exclusively and pretentiously chooses to not engage with modern technology.ĭepending on what light sources are appropriate for the location, Alan Wake 2 could add more interactive mechanics, for example, that involve something as simple as flicking on a light switch in a room to illuminate it. Control’s mind-bending special effects and cinematic quality is almost entirely why fans have rallied behind the idea of Remedy developing a Doctor Strange game.Īlan Wake 2 should see to the return of standard flashlights, flash bangs, flares, and flare guns, though they may not all be used in the same capacity. Control, however, demonstrates the astonishing feats Remedy could achieve with even last-gen console hardware. Alan Wake certainly does not look outdated in terms of its visuals, even though it was originally released in 2010. Remedy Entertainment’s latest games since Alan Wake include Quantum Break and Control, both of which lean heavily into their hybrid of character model facial-capture and live-action acting. Sure, characters’ faces were more defined, but environmental textures and cutscenes look like they were left largely untouched. ![]() Likewise, Alan Wake Remastered’s graphical fidelity is arguably not much better or more advanced than that of the original Alan Wake. Its mystery-thriller aesthetic served the plot of a television show à la Twin Peaks or X-Files rather than true horror, and that seemed to work well for it as an action game. ![]() It is arguable that Alan Wake was less horrific than it was dramatic.
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